GDC got me all hot to do another MaxScript based game…

The enhanced object and scene shader support in Max 9 makes me want to do a per-pixel lighting game in a viewport. Crazy? Yeah. But then again, people said I was crazy when I started writing MaxJack. the next thing I knew Autodesk reps were emailing me telling me they were using it during their sales demos to show off the power of MaxScript and I’m getting asked by Autodesk to give a talk at GDC.

Yeah, crazy…

On a whim I tried to see if MaxScript in Max 9 would load the XNA framework assemblies. After all, XNA is an extenstion to .NET 2.0 and MaxScript can load .NET 2.0 assemblies. My initial results are mixed. I got the base “Microsoft.Xna.Framework” class to load via MaxScripts dotNet.loadAssembly() call. I couldn’t get any of the other XNA classes like “Microsoft.Xna.Framework.Audio” or “Microsoft.Xna.Framework.Input” to load, though. Shrug. I might be me, as I don’t know a lot about .NET and MaxScript yet. Or, it might just be that it’s not possible. From what I remember I was having the same problems with the .NET 3.0 (aka Avalon) classes when I tried to load those via MaxScript.

Maybe I’ll drop Larry Minton a line.

Anyway, I do have a new game idea. Here’s a hint, “What’s the product of 3 times 3, 9 times”?

 Oh, yeah, I re-enabled the comments. Since my logs show more than a small handful of people viewing this blog since GDC I thought I should let you talk back to me.

2 Responses to “GDC got me all hot to do another MaxScript based game…”

  1. Light says:

    Are you planning to make a tic tac toe style game? :)

  2. bcloward says:

    Jeff – your round table was fantastic and really opened my eyes to the types of things I can do to save my company time as a tech artist. I’ve already started work on a new tool that I thought of while in the session that will hopefully save our cinematic animators a bunch of time and secretary work. Thanks for the inspiration!

    -Ben

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