Combines exceptional management skills with a deep knowledge
of advanced graphic technologies
Dedicated professional with ten+ years game industry experience and
five shipped titles. Outstanding knowledge of the entire production
process and an ability to communicate clearly and effectively with
programmers, designers, marketers and corporate executives. Proven
track record of facilitating solutions to challenging production
problems and creating processes/tools that increase efficiency and
productivity.
Strengths include:
- Advanced Graphic Technologies
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- Scripting for 3D Software
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- External Contractor Management
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- Sound Design and Creation
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TECHNICAL SKILLS
Art Programs
3ds Max, Illusion, Photoshop, Premiere, Character Studio, After Effects, Illustrator,
CorelDRAW!, InDesign, PageMaker, MultiGen, Rhino 3D, Paint Shop Pro
Tools and Technologies
MaxScript, VB.NET, C#, JavaScript, Photoshop Scripting, Perforce,
Tools for Gamebryo 3D engine, MS Project
PROFESSIONAL DEVELOPMENT
MYTHIC ENTERTAINMENT, Fairfax,
VA
2004 - Present
Independent video game developer & publisher
LEAD TECHNICAL ARTIST
Recruited to establish the first technical artist position within the company. Responsibilities and accomplishments include:
Productivity/Efficiency Enhancements
- Created a streamlined art pipeline for three different projects
using MaxScript, JavaScript, VB.NET, and C#. Tools included stand alone
editors, Photoshop processing scripts and processing, material, and
geometry scripts in 3ds Max.
- Organized the collection and distribution of internal and third
party art tools by creating art package installers that contained all
of the necessary software.
- Worked with the 3D engine programmers to design a DX9 based
vertex/pixel shader system. Created scripted materials in 3ds max that
exposed the shader features to the artists in a familiar way.
- Worked with the 3D engine programmers on the implementation of a
real-time particle effect system. Created custom geometry classes in
3ds max to facilitate the creation and addition of particle systems to
game art assets.
- Participated in the beta program for 3ds Max 8, representing
Mythic’s needs and ensuring the software worked within
Mythic’s established pipeline.
Team Leadership and Management
- Interviewed, vetted, and recommended art outsourcing companies
that fit Mythic’s criteria. Worked with the outsourcing companies to
develop in house and remote art pipeline and tracking procedures.
- Acted as the outsourcing producer for the Imperator project.
Data Security Enhancements
- Specified and proposed a cost effective system for the storage
and tracking of all digital assets within the company. Worked directly
with the software vendor (Autodesk) towards the goal of implementing
the tracking system at Mythic.
LODESTONE GAMES, Charlottesville,
VA
2001 - 2003
Independent video game developer
ART DIRECTOR
Recruited
as member of original management team for start-up developer.
Established art department and provided leadership to artists while
coordinating with programmers and designers to maintain project
schedules. Representative accomplishments include:
Team Leadership and Management
- Hired exceptional art team which produced outstanding work on
two prototypes for Sony Online Entertainment – a car combat game
and a fantasy RPG title.
- Established the art department’s processes and
technologies, including designing tools and overseeing their
development; determining software to be used, and creating in-house
process and procedure.
Productivity/Efficiency Enhancements
- Developed inexpensive solution to the problem of tracking art
assets. Created scripts that integrated 3DS Max with Perforce (which we
already owned). System saved approx $10,000 in initial costs, in
addition to ongoing maintenance savings.
- Created numerous tools that saved time and increased
productivity – including a graphical front-end which transformed
a complex command line DOS utility into a user-friendly,
“push-button” tool.
Artistic/Design Contributions
- Developed style guides, championed vision and led creation of
all art assets for two massively multi-player online games for Sony.
- Hands-on art and design work, including building 3D levels for Driving Force, environment art for Soul Forge and special effects for both titles.
- Managed creation of 2D and 3D art assets for Sony’s massively multi-player online game, Planetside.
Electronic Arts (Kesmai Studios) Charlottesville,
VA
1995 – 2001
World’s leading developer and publisher of video games
TECHNICAL ART DIRECTOR (1999 – 2001)
ASSISTANT ART DIRECTOR (1995 – 1999)
Hired to assist Art
Director, but quickly assumed responsibility for technical aspects of
game art to help manager who lacked this knowledge. Promoted to
leadership role in 1999. Managed art asset and data formatting for
eight SKUs.
Technical Challenges Overcome
- Transitioned art assets to 3rd party engine, determining where
3rd party plug-ins were needed and then working with programmers on
additional in-house tool development.
- Resolved complex technical issue of how to use actual Vietnam
radar survey data – an area of approximately 1,000 square miles
– to create a completely realistic game environment for Air Warrior: Vietnam.
Artistic Achievements
- Improved quality and detail of art work by persuading artists
to increase polygon count. Educated them about the capabilities of new
game engine.
- Worked with programmers to create the tools and technical specifications for the company’s first animations for Multiplayer Battletech. IGNPC.com said “the mechs are very well detailed, well textured models that exhibit fluid movements and well articulated joints.”
- Designed pre-game interface for Air Warrior III: Millennium Version and edited opening video sequence for Air Warrior II and III.
- Designed and implemented art specifications for models and texture mapping for three games.
PUBLICATIONS
“Implements of Construction – Video for Games,” Interactivity, May 1998
“Mastering 3D Studio – Modeling, Rendering and Animation” MA: PWS Publishing Company, 1996
EDUCATION
BS, Technical Graphics Technology, 1995
AA, Technical Graphics Technology, 1990
Purdue University, West Lafayette, IN
REFERENCES AND LETTERS OF RECOMENDATION
Letter of Recomendation #1
Microsoft Word | Adobe Acrobat
Letter of Recomendation #2
Microsoft Word | Adobe Acrobat
Letter of Recomendation #3
Microsoft Word | Adobe Acrobat
References upon request.
DOWNLOADABLE VERSION OF RESUME
Microsoft Word | Adobe Acrobat